VitARmin is an Augmented Reality minigame for kids I created with two other students for the "AR für die Hosentasche" elective lead by Manuela Rink, systems engineer at Apple. In this elective we learned the programming language Swift for iOS applications in conjunction with ARKit, RealityKit and Reality Composer to build AR applications.
my roles and responsibilities
lead coder
visual direction
interaction and game design
documentation
level card design
product trailer
app icon
app icon
in-game footage
in-game footage
in-game footage
in-game footage
close-up of "A"
close-up of "A"
gameover and winning screens
gameover and winning screens
connecting the screens
connecting the screens
styleguide and moodboard
styleguide and moodboard
first design of our character
first design of our character
"A" in Realty Composer
"A" in Realty Composer
level layout and planning
level layout and planning
in-game level
in-game level
level cards
We initially planned to have level cards that depending on which of them are being laid out changes the level layout and difficulty. We had to scrap that idea because of the limited time we had at the end of the project.

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